Bounce!

Collaborative Virtual Reality for Low-Latency Interaction


Carmine Elvezio, Frank Ling, Jen-Shuo Liu, Steve Feiner

Remote Rehabilitation in VR

2017-Present

Two collaborating users simultaneously manipulate physically modelled virtual objects in a remote rehabilitative game.


Presented at the NYC Media Lab Summit 2018, UIST 2018, Mobile World Congress Americas 2018, and the Qualcomm Snapdragon Summit 2018.

Media

Publications


Collaborative virtual reality for low-latency interaction

Carmine Elvezio, Frank Ling, Jen-Shuo Liu, Steven Feiner
IEEE UIST 2018
[ACM DL] []
In collaborative virtual environments, users must often perform tasks requiring coordinated action between multiple parties. Some cases are symmetric, in which users work together on equal footing, while others are asymmetric, in which one user may have more experience or capabilities than another (e.g., one may guide another in completing a task). We present a multi-user virtual reality system that supports interactions of both these types. Two collaborating users, whether co-located or remote, simultaneously manipulate the same virtual objects in a physics simulation, in tasks that require low latency networking to perform successfully. We are currently applying this approach to motor rehabilitation, in which a therapist and patient work together.